IntellectualNinja wrote:Wow, a lot of work went into this! This is great! Just two things. It needs audio, and it needs an in-game tutorial to get players started. You're almost ready ready to launch this into beta.
Thanks IN

, but it's still got a long way to go before I get to beta.
I'm currently modelling temperature and ground fertility, and have plans to overhaul and improve pretty much every aspect of the simulation from physics to diet to AI to genetics, which should encourage more biodiversity and alternative survival strategies. (Also,
Online Multiplayer)
The biggest thing it's missing is gameplay elements. (I'm not talking about wandering around hunting things and gathering XP: what I actually mean is artificial selection, genetic manipulation and uncovering the tree of life, as well as taking care of the ecosystem and encouraging biodiversity) I want Species to be a fun game on it's own merits: in addition to being an interesting and accurate simulation.
Heh, compared to where I want to take it, this barely even qualifies as an alpha release. It's really just a proof of concept.